Wednesday, September 20, 2017

How Oculus audio engineers are using new sound technology to enhance virtual reality experiences

Audio has always been a crucial and

necessary component of video games and movies. But with the advent of virtual reality, the importance of sound and how it can enhance the life-like experience for someone wearing a VR headset has only increased.
GeekWire had a chance to visit Oculus’ engineering office in Seattle to test new “spatialized” audio technology that engineers have developed to help create more immersive VR experiences.
We met with Oculus Audio Design Manager Tom Smurdon and Software Engineering Manager Pete Stirling, who both helped build “Near-Field HRTF” (head-related transfer function) and “Volumetric Sound Sources,” two new tools now available for VR developers on the Rift SDK.