Audio has always been a crucial and
GeekWire had a chance to visit Oculus’ engineering office in Seattle to test new “spatialized” audio technology that engineers have developed to help create more immersive VR experiences.
We met with Oculus Audio Design Manager Tom Smurdon and Software Engineering Manager Pete Stirling, who both helped build “Near-Field HRTF” (head-related transfer function) and “Volumetric Sound Sources,” two new tools now available for VR developers on the Rift SDK.